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a bit repetetive?

 
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afroholic



Joined: 13 Mar 2005
Posts: 7

PostPosted: Wed Mar 16, 2005 12:22 am    Post subject: a bit repetetive? Reply with quote

im on week 59 and its getting quite repetetive now. is it like this till the end?
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EndlessRyan
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PostPosted: Thu Mar 17, 2005 1:59 am    Post subject: Reply with quote

More ships start showing up, but yes, pretty much
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hh10k
Site Admin


Joined: 15 Nov 2004
Posts: 39

PostPosted: Thu Mar 17, 2005 3:53 am    Post subject: Reply with quote

Firstly, kudos for actually buying the game this time Wink

We're busy making modifications to the game right now to spice things up a bit, but it's taking a lot longer than expected (I decided to add asteroids even though the engine was not designed for it). However, almost all games are somewhat repetitive. If Cellblock Squadrons failed at something, it's probably that we didn't hide that well enough by doing things like changing the environment, or replacing your weapons with something 10% more powerful as the enemy becomes 10% more powerful. We designed the game firstly to be fun and a challenge -- but we'll see what we can do Smile
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PostPosted: Thu Mar 17, 2005 9:12 pm    Post subject: Reply with quote

heh
well, you should insert some kind of storyline tho.
like joining the pirates or something
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EndlessRyan
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PostPosted: Fri Mar 18, 2005 8:19 pm    Post subject: Reply with quote

The game at its base is really fun, good premise, looks good, and plays good. But by the end its the same stuff over and over...Pirate mission, Aniwar mission, Storm mission, Cyverene mission and the multirace missions. It's still fun, just gets a tad bit boring.
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Reactor
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Joined: 15 Nov 2004
Posts: 151

PostPosted: Sat Mar 19, 2005 9:37 am    Post subject: Reply with quote

Thanks for the feedback, EndlessRyan. We'll do what we can, but like many other 2D shooters, Cellsquads is at its core a basic shooter with a bit more fluff.
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-Reactor
SuperFurious Software
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