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wolwe
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PostPosted: Tue Feb 01, 2005 6:21 pm    Post subject: Game doesnt even start Reply with quote

...and here's my run.log (error.log is empty)

[19:19:37] Started
Opening fullscreen window 800x600x32
Opening resource file "Data.box"
OpenGL display: "ATI Technologies Inc.", "RADEON 8500 DDR x86/MMX/3DNow!/SSE", 1.3.4707 Win2000 Release
OpenGL extensions:
GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
OpenGL WGL extensions:
WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control
OpenGL limits:
8 lights, 2048x2048 texture, 2048x2048 cube map texture, 2048x2048 texture rectangle, 6 texture units, 1 to 2047 point size with 0.125 granularity, 16 max anisotropy, 65535 element indices, 2147483647 element vertices
OpenAL available devices:
[19:19:37] ERROR: Could not open default OpenAL device: Invalid Device (40961)
[19:19:37] ERROR: OpenAL: Trying default device.
[19:19:37] ERROR: Could not open default OpenAL device: Invalid Device (40961)
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Vrykulakas



Joined: 26 Jan 2005
Posts: 19

PostPosted: Wed Feb 02, 2005 2:31 am    Post subject: Reply with quote

What kind of sound card do you have, and do you have the latest drivers for it?


This may also come in handy:
http://developer.creative.com/articles/article.asp?cat=1&sbcat=31&top=38&aid=46
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